Digital Modeling I, Spring 2018

First demo - cup profiles

Second demo - cup modeling Jan 16

Third demo - cup modeling and a little bit of Keyshot - Jan 18

Jan 23 - checking cup integrity, crunking cups out, rendering/Keyshot, assignment for Thursday

Jan 25 - Keyshot touch up, some Rhino

Jan 30 - Keyshot touch up - a little more Rhino

Feb 1 - Keyshot touch up, rendering project 1, discussing project 2

Feb 14 - Rhino drafting from ortho views for project 2

Feb 16 - Rhino modeling for project 2

Feb 20 - Meshmixer modeling

March 1 - Rhino modeling for project 2

March 13 - Keyshot animation and labels

March 15
a little Maya and Keyshot

March 22
Rhino soft goods, a little Maya and Oscar smoothing

March 27
twisted wire and a little animation

April 5
Fusion 360 Intro

April 17
Final turn in deliverables:

Final Rhino .3DM file(s)
Final .BIP/Keyshot file
.JPGs, .TIFFs (still images) for final project (approx 12)
+ a video file, exported from iMovie or similar
(soundtrack (open source/royalty free) that is cited/credited. A title, your still renderings, your animation(s) and some other kind of process - approx 30-90seconds, your name) (iMovie for final) (inserting 3D into a PDF)

Digital Modeling I, Fall 2017

For Final class - Thu, Dec 7
Demo reel with either best work of the term or just final project (final project will be in there either way)
~15sec of animation video
~12 renderings
Titles including your name, title for project, any credits - esp music (use open source, creative commons music)

+Rhino file for final project
.MOV files from animations for final project
.JPG files of renderings from final project
any assets that you've not turned in from previous projects
all in a folder, all well named
like: Phil_chair_fall_2017_version3_for_final.XXX

For clock object:
6 minimum renderings at 2000px wide minimum
12 seconds minimum of 1000px wide animation (using rotation, translation and/or camera animations)
(the above should be sticked together into one file using iMovie if you do multiple, short animations.)

Info about Keyshot etc:

Nov 30
Meshmixer of Kiley's chair

Nov 28

Nov 21
Realflow, Prongs, channels, fusion

Nov 16
prepping for 3D printing, shoe last, metaballs

Nov 14
quick iPhone case, grammar of ornament decorative stuffs

Nov 9 -
stonesetting, threading, headband, earrings...

Nov 7 - modeling examples based on final project - furniture and a little jewelry

Nov 2 - rendering/animation touch up after crit for project 2

Halloween Demo - some brief Rhino modeling and iMovie

Demo from Oct 26
Mostly a spider web

Demo from Oct 24
mostly Keyshot on clocks

Demo from Oct 17
Grasshopper, Cheetah, Keyshot

Demo from Oct 12 - grasshopper, meshmixer, fluids, clock relatedish

Demo from Oct 10 - clock modeling I, realflow I

Demo from Sept 28 - fracturing, gallery lighting, random other stuff

Demo from Sept 26 - modeling, rendering, putting together a quick portfolio page layout

Demo from Sept 21 - modeling, meshmixer, Keyshot, krunk cup, etc

Demo from Sept 19 - modeling, keyshot, quick earphones...

Demo from Sept 14 - cup feature animating, some modeling, Keyshot, Meshmixer

Demo from Sept 12 - cup modeling

Demo from Sept 7, 2017

Demo from Sept 5, 2017

Demo video first day with Rhino/cups - Aug 31

Digital Modeling I, Spring 2017

Examples of Demo Reels from previous semesters

Phil's Recommended Render Settings as of April 2017

1. For still images render 2000 pixels wide for still images destined for the screen, use 4000 pixels wide for printing larger than 11x17". Both can be adjusted - but make sure you need to go up, and consider that the larger the slower. Or the larger the less time your processor spends dialing in quality.
2. For animations use fewer pixels - probably 800-1000 pixels wide.
3. When rendering based on time (safest for deadlines,) use no less than 30 minutes on a laptop or 15 minutes on a Mac Pro or desktop machine. But how it looks is the proper test - use the minimum amount of time you can get away with to achieve smooth, sharp images with the effects (like DOF and caustics) rendering at high quality. Higher numbers are slower but higher quality.
4. When rendering based on samples - start at 64, test, if it doesn't look good enough go to 128, then 256, then 512 samples. You can't predict how long this will take on your laptop or on the network queue - so always test first for quality and time. Higher numbers are slower but higher quality.
5. When rendering based on advanced quality try 24 samples, 12 ray bounces, DOF and caustics at 2, if you are doing an animation set shadow to 2. Test this, see how good everything looks and how long it takes - then adjust up or down from these numbers from here. Higher numbers are slower but higher quality.

DEMOS from the Spring 2017 Semester:

Jan 17 - first day with Rhino, starting to trace pills.

Jan 19 - second day with Rhino, surfacing pills.

Jan 24 - fillets, patches, blends, and first day with Keyshot
Bonus: a quick stonesetting demo I gave one of my thesis/portfolio students for a teardrop shaped faceted stone. Not my best prongs and bezel ever, but the bones are there.

Jan 26 - tracing a Coca Cola logo, a little Meshmixer, using text in Rhino, using the flow command, more Keyshot as relates to what is due on Tue - which is 3 renderings of your pills - 1 full view and 2 details of your choosing (minimum.) Notes on those renderings: Must be 16:9 aspect ratio, must not have a default background (but white/a color,) must have a filename like renato_pills_1.JPG, must have one dimension at least 1920 pixels wide, use 'realistic' materials and colors.

Jan 31 - tracing a clockface, making the inside of a capsule, motion blur -

Feb 7 demo - - lighting effects in Keyshot, general surfacing commands, wormhole

Feb 9 demo - - surface textures, tweens, cage editing, couch, pillow, gear

Feb 14 demo - - making rivets screws splitting materials overmolding parting lines bolts nuts threading etc

Feb 16 demo -
rhino gears again textures bubbles keyshot grasshopper 1 pave stonesetting gems

Feb 23 demo
Meshmixer fixes, light and rotational animation in Keyshot, how to setup to make movie files from Keyshot, and twisting wire.

Feb 28 demo - rendering/animation/iMovie

March 14 demo - - weird, kind of terrible iPhone headphone Network Surfacing demo and quick blocky simple over ear headphone demo

March 16 demo - 3D printing prep, earphone cushions, stitching, 3D scanning tracing, 'glove'

March 22 demo - headphones modeling tips with curve networks, shells, -

March 28 demo - dimensioning, ortho layouts, labeling, Illustrator, etc -

April 4 demo - Forearm, a little meshmixer, rendering, weird bracelet, arrayed tail light inspired bezel/decoration

April 11 demo - titling and iMovie for demo reels -

April 18 demos - simulating a path in Keyshot, trying to make a light fade (and failing,)

April 20 - quick rhino/keyshot part 'explosion' animation.


First project - DRUGS
(how pills are made.)
Reference Imagery for DRUGS project

Notes on Drugs project from a friend who is familiar with their design:
  • Form
  • Medication can be administered via pills (solid, liquid and gel), IV, transdermal patches or suppositories. Is your class focused on solid pills?
  • Elements of a pill
  • Functional Element: features of the pill that are essential to how the pill works. A score in the middle of the pill so it can be easily cut in half can be considered a functional element. So can the outer coating that slowly dissolves to provided extended release of the drug into the system. Functional elements in a design cannot be protected from copying.
  • Everything else is considered trade dress: size, shape, color, etc. Design patents in pharmaceuticals is rare; the only one I can think of is Viagra, “the little blue pill.” It was so heavily advertised as such that generics of Viagra cannot make their pill in the shape of a little blue diamond.
  • Pills and Technology
  • There are pills that can tell you if it has been swallowed. Awesome for ensuring compliance in clinical trials so your results aren’t screwed up by test subjects. And there are pills with cameras to video your innards.
  • Pills and 3-D printing
  • Did you know you can 3-D print pills? This area is really interesting because 3-D printing pills offers advantages that conventional pill making doesn’t:
  • - 3-D pill printing allows for customized medications. Assuming the timing of dosages is the same, multiple medications can be printed in layers into one pill.
  • -Pills can be printed to be more porous so it can dissolve more quickly when it comes into contact with liquid. Higher doses are easier to swallow than conventionally manufactured tablets.
  • - Some drugs have special coatings on them to release drugs slowly into the system (extended release, usually denoted “XR” or “XRL” in the drug name). 3-D printing allows pills to be printed in different shapes than traditional manufactured pills that would allow drugs to be released at different rates (as opposed to a consistent, single rate). Rate of drug release isn’t dependent on surface area as many would assume; it’s depended on a ration of the surface area: volume.
  • The first 3-D printed pill was just approved last year by the FDA to treat epilepsy. I think this use of 3-d printing in healthcare is the most interesting.
  • Adjacent products
  • Oralflo cup - I believe this is the only product on the market designed to make swallowing pills easier.
  • Medication bottle design is always a topic of conversation in the pharma world. Target’s design is probably the most disruptive in recent years. It was so innovative that it was on display at the MoMA in NYC for a while. Unfortunately, CVS recently took over pharmacy services late last year at Target and no longer use Target’s bottle design and patients are pissed about it.

note: my office hours are
Reminder that my office hours are on TR from 5-6:30 in 201 17Fountain - near jewelry/library.

General Links for Spring 2017:

Where to download the Rhino Trial:

Where to buy Rhino for students (full version)

Where to download and how to license Keyshot (you've already paid for this with your tuition/course fees)

Here are the files from my Spring 2017 DM2/Advanced CAD/CAM for MJD course.

Gems File for jewelry design

Some Official Rhino Tutorials on Vimeo:

Second project - TeleoTIME

Combined syllabus with first two projects and reference imagery.

Random demos from other classes during the fall 2016 semester: -
Modeling a quick watch band for Kylie

Keyshot touch up demo for ID1 Nov 21st

Keyshot and Rhino demos from IDI/II on Nov 16

Design I/II quick demo, watch, screws, decorative feature.

A demo I gave for ID1 on generating a curve network for Michael's tool housing.

A demo I gave for ID1 re iterating on handles and other features for their Niche Tool project:

Here is the first Rhino extravaganza quick demo for my Design class, fall 2016

A quick spoon, fork and knife demo for Casey for Flatware class:

Spring 2015
April 23, 2015
Last iMovie with a little bit of titling

April 21, 2015
Starting with iMovie

April 16, 2015
Some more animation - including making and using helper objects - also a quick hinge

April 14, 2015
A demo on basic Keyshot animation techniques

April 9, 2015
Some discussion of 3d printing exporting etc

April 7, 2015
cushion and drape like things few other short Rhino demos

March 31, 2015
rhino rings flow text orient on surf basic threading

March 26, 2015
Early Keyshot animation demo, quick Tsplines demo, and a little shelling.

March 17, 2015
Rendering a harder cast shadow, modeling simple ribs, and some filleting ideas:

March 5, 2015
detailing a knife handle in rhino/meshmixer
splitting a parting line for Richard

Mar 3, 2015

Feb 26, 2015
working on a knife detail, remaking a spoon, and a fork

Feb 24, 2015
A couple of strategies for modeling spoon and knives from curves

Feb 19, 2015
A few rendering tips re final chess renderings, and a quick way to block in a spoon in the top view.
New assignment: find a single piece of flatware you like, use your calipers to measure to the closest .5mm, sketch it out by hand with those dimensions on paper, make rectangles in Rhino that map to the narrowest and widest areas, and draft that piece of flatware flat - in the top view. Then change the overall shape slightly to reflect an improvement or innovation of your own design, then draft the rest of a flatware set based on your new design variation. Due Tuesday.

Feb 12, 2015
weird demos some of which I forgot to record keyshot and textures etc

Feb 10, 2015
Keyshot rendering a little modeling realflow demo at end

Feb 5, 2015
This file was corrupted, sorry. Try the demos from previous semesters labeled "knight" or "curve network" below.

Demo 4 - Jan 29
Working on rail revolves, boolean differencing, arrays for chess pieces

Demo 3 - Jan 27, 2015
General Rhino questions, lots of demos on tracing and revolving basic chess pieces

Demo 2 - Jan 23, 2015
General Rhino questions, finally figured out elevator mode, tracing a cat, first sketch of a random chessperson and revolve, rail revolve, a tiny bit of cage editing etc.

Demo 1

Fall 2014
Final Deliverables
.MOV (or equiv) file of final demo reel with music and titles
.MOV (or equiv) of animation of final project
2000 pixel wide renderings of final project - 2 perspective views, 4 semi planar views, 2 detail views (min) (as JPGs)
(all zipped together and uploaded by 6:45pm on Dec 4th.)

The FlexLab website has lots of info about software, Keyshot licensing, etc.

This is where you can turn in your homework to me:
MAKE SURE TO USE GOOD FILENAMES - ie renato_rendering_assignment_1_sept_16_1.JPG

First General Rhino Demo
First day tracing chess pieces
Second Day tracing and modeling chess pieces
Chess Person Modeling / Surfacing intensive (September 9) (lofts, extrusions, sweeps, revolves, curve networks)
First Keyshot Demo, scaling chess persons, chess board
Sept 16 - more Rhino demoing, rendering setup and first rendering homework
Bonus - demo of a set of single surface chess pieces being modeled with a single command, using 2 single curves and organically edited in 20 minutes, time compressed and set to music
T-Splines and Sculptris (from my FlexLab course)
Grasshopper and Realflow (from my Flexlab course)
Sept 18 - Keyshot touch up renderings, homework, and animation 1
Sept 23, 2014 - Mostly Keyshot animation and rendering issues - preparing for final chess renderings
(Due Tuesday, 5 full board renderings and 6 details, all 2k pixels wide with min 1hr render time per and an animation with one dark and one light move with min 3 camera animations - 6hr total render time on animation. NO CLASS ON THURSDAY.)
Quick demo after chess project critique - mainly on fixing Keyshot in the event of catastrophe - Oct 2
Short demos relating to the physics toy project
Physics toy models:
Animation demo for physics toy:
iMovie primer
Stuff about saving out for LASER cutting - from the FlexLab course
Box modeling - curve from 2 view
Box modeling 2 - hammer head, and random other demos, including faceting strategies
demo nov 4 overmolding hammer etc intro to fusion 360
rocket pan bottom style
3d printing on Cube making threads and a basic hinge box
Smooth edges, Sculptris, Flow, TSplines, Turntable
imovie for demo reel labels Keyshot

Rendering Requirements:
Still Images:
2000px by 1124px
JPG format

Rendering Settings Min:
Time based - 30 min per image for draft/prelim renderings
2 hours per image for final image

Rendering settings preferred:
Samples - 24
Ray Bounces - 12
DOF Quality - 2
Shadow Quality - 2

Use total time based quality setting - give yourself at least 6 hours of machine time for in progress, more like 24 for final animations.
800 pixels wide

More Backplates (for Keyshot)

More Environments (for Keyshot)

Official Rhino Video Tutorials:

Rhino PDF tutorials

Stuff from old courses:

April 24 (preparing models for 3D printing)

April 15 (imovie for demo reel) (making a couch cushion like thing with cage edit)

April 1 (unroll developable surfaces) (quick imovie and arrays and flow)

March 27 (chain_belt_buckle_object_lights_tunnel_drawer_pull_found_textures)

Homework for Tue, Mar 24
5 renderings min of 3 different modeled objects from life (15 total min as .JPG)
1 3-12 second animation of one of these models with parts moving within the overall model (as .MOV)

March 20 (trimming and booleans, wine glass, labels for rendering) (quick light mask idea for Tony)

March 18 (simple hinge) (simple screw cap animation and rail revolve) (labels 1)

Feb 26
Make progress on measured objects (pill bottle) (eternity band diamond ring (from another class - but FYI)

Feb 20 (copy this link and paste into a new browser - clicking the link seems not to work for some reason.)
New homework:
Accurately measure as many features of your first measured object as possible on a hand drawing. Start drawing lines and curves in front or side views and typing notes into Rhino about how you plan to surface the object out - with questions where you aren't sure what you'll do.
ALSO, make at least 6 original abstract forms in Shapeshifter (link is above.) Download, render individually AND as a group. (Showing Shapeshifter)

Feb 11
Continue modeling, rererender, and reanimate
5 minimum renderings all with DOF turned on and using the settings above - a few semi-ortho views, a perspective or two, and one that is 'pushed in' on one side with the other pieces still visible and out of focus. Also, one nice animation with a minimum of two moves (one white, one black,) and at least one camera animation.

Feb 6
Continue modeling, adding details, populate a board with all of your pieces, and do a test animation at least 1 move FROM EACH SIDE. Pay close attention to your layer strategies.
Do tutorials 22-25 - RENDER ALL OF THE SOLIDS IN THESE EXERCISES IN KEYSHOT. The 'cube,' the 'chair,' and the table looking thing. You may add your own flourishes/details. Use the same rendering standards you have been using for your chess set.

Feb 4
Continue modeling, adding details, and build a scale chess board - then render 5 more views with ONLY THE BASE NUMBER OF PIECES (for now.)
Demo on building the board and scaling

Class on Jan 30
No new exercises to complete, 3D model each of your models to the best of your ability using a single surface or joined polysurface. Render in Keyshot using recommended settings in demo.
Demo - curve networks, random other chess related Rhino demos, Keyshot Rendering demo and assignment specifics.

Class on Jan 23
Do exercises 11-22 in Rhino PDF tutorials
Accurately draft all of your chess pieces in the front view and revolve them for crit - KEEP THE LINES - the revolves are just so that we can take a look at your progress - expect to revise your linework and rerevolve.
Chess piece drawing/modeling demos

Demo Jan 21, 2014

Class on Thu, Jan 16
Do exercises 1-9 in Rhino PDF tutorials
Practice drawing chess piece like lathe profiles using these skills and those demo'd in class (use different combinations of drawing tools to make drawings that mix regular and irregular curves and lines that are joined together.)
First demo

Rhino for Mac beta:

Rhino for Win Trial:

Official Rhino Video Tutorials:

Rhino PDF tutorials

Fall 2013:

Final Project Requirements
12 renderings of final projects
Finished animations in Quicktime format
Demo reel that includes final project, and which may include previous projects 30-90sec
Rhino file of final project.

Videos from Class Demos
Password is in email
Protips on rendering and animations with guest artist Rex from Keyshot
Ring pillow and tracing a 3D scan in 3D
iMovie demo

Teddy bear animation

Starting a leather like bag
Demo of spoon, screw, and making compartments (incomplete)
overmolding make2d cushions legs convex caps labels flow
Multiple radius fillets

Knife Blade
Ribs on pen cap
Halogen Bulb
Curve Network modeling a plastic scoop
Curve Network modeling a tooth for a hair comb
Animation touch up for final chess animation
Keyshot rendering II, making chess board, animation basics etc
Keyshot - rendering demo

Demo 6 - Curve Network - Knight

Demo 5 - chess piece 2

Demo 4 - chess piece 1

Tues, Sept 3 - Demo 2 - General demo by request, sneak peak of modeling workflow for chess pieces

Tues, Sept 5 - Demo 3 - General demos by request


Thu, Jan 17, Introducing Rhino, building a basic chessboard, starting to play with the Revolve command

Second Demo
Drawing chess pieces, more revolves

Third Demo
More drawing, modeling, and introducing Keyshot

Fourth Demo
Rendering touch up video, a little modeling

Fifth Demo (NO AUDIO, SORRY.) (Shorter, but with audio - just rendering.)

Demos by Subject:
How to do basic threading:

How to model a spoon

How to cut screwdriver tips

How to flow a texture on a surface

Labels in Keyshot

Flow for Deboss

Labels in Keyshot (another)

Spheres on a Heart

Flow in Rhino (another)

Dimensioning and setting up a print in Illustrator.

setting up part animations keyshot glass vitrine showcase and rectangular array

how to render LEDs etc

iMovie demo 1

iMovie demo 2

Rendering Requirements:
Still Images:
2000px wide
JPG format
Shadow Quality - 2
Rendering settings preferred:
Samples - 24
Ray Bounces - 12
DOF Quality - 2

800px wide
.MOV or MP4 format (NOT AVI)

Free software from AutoDesk:
Sign up, download what you want, register with codes they give you. This includes T-Splines, AutoCAD, Alias, etc